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AGGP247C
Math and physics play key roles in game programming. Effective use of math is needed for code design, data structures utilization, using design patterns, developing artificial intelligence, using scripting engines, controlling 3D pipelines, and texture-mapping development. Math is also needed to implement the physics utilized in Newton’s laws and concepts of collisions and reactions. Programmed applications that use math and physics in game development will form the foundation for this hands-on course.
AGGP291C
Students begin the construction of a professional industry portfolio. Assignments given to support an effective portfolio include collecting and polishing potential portfolio pieces, crafting resumes and cover letters, and learning job search networking techniques. An exemplary individual project is required in addition to other assignments. A study of game theory and game projects will be used to define a team capstone project to be undertaken in AGGP 294C.
Students enrolling in AGGP 291C come with the expectation that they will directly enroll in AGGP 294C the next semester. Students who do not take AGGP 294C in the next semester after taking AGGP 291C must re-take AGGP 291C before enrolling in AGGP 294C. Students who have passed AGGP 291C but are required to re-take the course should be aware that the cost of the course may not be covered by financial aid and should consult with the Financial Aid Office prior to registration.
AGGP292C
AGGP 292C builds on the work started in AGGP 291C. The lab in this course is devoted to a major portfolio piece or for students to be available for an internship off-campus. Students are expected to prepare a presentation of their work as part of this course.
AGGP294C
Students will be working on campus in team projects or off campus on internships. Students will be creating projects based on the specifications developed in AGGP 291C. The lab portion is devoted to student project development. All work will be supervised by an NHTI instructor and students are expected to work at an industry performance level. Final team presentations of the work accomplished are part of this course.
ANTH101C
This course is an introduction to the perspectives, methods, and ideas of cultural anthropology and will analyze human diversity and similarities among people throughout the world, both western and non-western, through cross-cultural comparison. Topics include culture and society; ethnographic research; ethnocentrism and cultural relativism; how societies adapt to their environment; different forms of marriage and social relationships; male, female, and other forms of gender; the social functions of religion; and the processes of social-cultural change.
ANTH210C
A study of Indigenous North American cultures from ancient times to the 21st century. Native American cultures and traditions are studied, including lifeways, religion, ceremonies, arts, sovereignty, government, and social organizations. The course first focuses on ancient Mesoamerica. The study then proceeds to an in-depth review of the peoples and nations of North American culture areas, including the Northeast, Southeast, and the Great Plains, as well as the impact of settler colonialism.
ARET101C
This is an introductory course in computer-aided design (CAD) for beginning students. Topics include drawing setup, line drawing, text placement, orthographic drawing, basic editing, and dimensions. This hands-on course focuses on the most common basic functions necessary to complete 2-D drawings including move, mirror, copy, offset, trace, OSNAP, and distance. Projects incorporate basic techniques of drawing and CAD. This course is part of the CAD Certificate program. Students are expected to be able to read and interpret architectural/engineering graphics.
ARET102C
This course introduces students to architectural 3-D CAD applications, 3-D manipulation of entities, and the creation and control of views in 3-D space through isometric and perspective projections. Topics include 3-D drawing, coordinate systems, viewing, rendering, modeling, and output options. On completion, students will be able to prepare basic architectural 3-D drawings and renderings. This course is part of the CAD Certificate program.
ARET103C
The first semester is devoted to the basic ways of representing architectural ideas graphically through the development of sketching and computer-aided-drawing (CAD) skills. Architectural line techniques, lettering styles, geometric construction, principles of projection, and drawing expression are the areas of early concentration. Architectural design issues are studied regarding residential planning and siting. The student produces floor plans, foundation plans, site plans, elevations, building sections, wall sections, and details. An introductory structural analysis for foundation loading is explored. Production of drawings by sketching and CAD demonstrates the student’s ability to perform.
ARET104C
The student studies the architectural design for an institutional building designated for public use. The terrain is sloping and provides for a two-story sloped roof structure that employs current construction methods. The student begins study through the use of sketch-to-scale drawings. With an outline of design criteria and project guidelines, the student develops preliminary presentation drawings for floor plans, elevations, and 3-D views. As the student comes to know and appreciate the design, the emphasis shifts to a more in-depth understanding of the technology of construction. The student prepares construction documents for floor plans, elevations, building sections, wall sections, and details. The preparation of preliminary drawings and construction documents include sketching to scale and drawings produced by CAD software. The student demonstrates competency by studying, discussing, and producing these drawings and presenting them to the class as a way of working on relevant soft skills.