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ADED247C

Emphasizes the study of drug origins, properties, dosages, and therapeutic effects. Specific consideration is given to those drugs used in dentistry and anesthesiology.

ADED248C

Oral pathology includes the study of diseases affecting the oral cavity, manifestations of inflammation, degenerative changes, neoplastic disease, and anomalies. Oral pathology prepares the student to detect deviations from normal in the assessment of a client’s systemic and oral health status and to make appropriate decisions regarding referral and treatment when needed.

ADED275C

Introduces the dental advanced functions to dental assisting students. Includes instruction in basic instrumentation concepts, removal of coronal cement, application of pit and fissure sealants, suture removal, coronal polishing, expanded orthodontic functions, and the monitoring of nitrous oxide sedation. Preclinical skills will be introduced on mannequins and competency skills on patients. Advanced Dentrix computer applications will also be included. (Prerequisites: ADED 105C, ADED 110C, ADED 161C, ADED 175C, ADED 191C.)

ADED298C

Expanded opportunities in chairside assisting to encompass all dental specialties including orthodontics, surgery, endodontics, pedodontics, and prosthodontics.  A weekly seminar is held to evaluate the individual clinical experiences.  All students enrolled in ADED 298C will be charged a clinical surcharge per semester. 

AGGP101C

Introduces the student to game design with a focus on core programming concepts and common game mechanics. No prior knowledge of game development is assumed. Several hands-on game programming assignments demonstrate real-world implementations of abstract concepts. A research paper on the game industry and development topics is assigned. Each student is required to create a small game project during the last several weeks of the course. 

AGGP103C

Gain practical experience in developing content using applications, techniques, and standards used by the game industry. This course includes an introductory overview of image editing and manipulation, sprites, tiles, and tile-based worlds. Course material is reinforced with hands-on assignments and the creation of a portfolio. Students who do not intend to enter the AGGP program should consider enrolling in VRTS 193C.

AGGP131C

This course focuses on the fundamental aspects of programming, development, and design for games using 2-D gameplay. Other topics explored include an introduction to 3-D programming, single-system multiplayer programming, multi-platform programming, and support for data originating from level editors. The coursework is structured with several hands-on projects, classroom presentations, a team project, and a final public presentation. 

AGGP140C

An introduction to modeling and animation for game programmers to provide a common understanding to work with artists and designers in an effective manner. Topics include modeling, material creation, basic lighting, and an introduction to skeletal animation. Models will be created and then used to understand animation and asset pipelines using current industry tools and engines. Course topics are applied through practical hands on assignments.

AGGP225C

Use of a commercially available game engine or framework. The majority of the work in the class will be hands-on using these technologies. A common practice within the industry is team development of applications using licensed game engine technology. Students will understand how to use the engine’s interwoven mesh of different systems, which include user input, networking, and rendering. Game modification, also known as “modding,” and source control will be covered.

AGGP231C

Current application development can target multiple platforms across a range of devices such as phones, tablets, smart devices, consoles, and personal computers. Students will study current technologies for cross-platform development and deployment. Several intense hands-on software prototype projects will be required where students will design a concept, build a proof of concept, and conduct a postmortem review.