AGGP247C: Math and Physics for Game Programmers

Category
Animation and Graphic Game Programming
Credits 3 Lab/Practicum/Clinical Hours 3 Lecture Hours 2
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Description

Math and physics play key roles in game programming. Effective use of math is needed for code design, data structures utilization, using design patterns, developing artificial intelligence, using scripting engines, controlling 3D pipelines, and texture-mapping development. Math is also needed to implement the physics utilized in Newton’s laws and concepts of collisions and reactions. Programmed applications that use math and physics in game development will form the foundation for this hands-on course.

Prerequisites

Students are required to pass prerequisite courses with a grade of C or higher. Exceptions apply; please consult your department chair.

both AGGP math electives