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Description
Use of a commercially available game engine or framework. The majority of the work in the class will be hands-on using these technologies. A common practice within the industry is team development of applications using licensed game engine technology. Students will understand how to use the engine’s interwoven mesh of different systems, which include user input, networking, and rendering. Game modification, also known as “modding,” and source control will be covered.
Prerequisites
Students are required to pass prerequisite courses with a grade of C or higher. Exceptions apply; please consult your department chair.