AGGP103C: Introduction to Content Development

Category
Animation and Graphic Game Programming
Credits 3 Lab/Practicum/Clinical Hours 2 Lecture Hours 2
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Description

Gain practical experience in developing content using applications, techniques, and standards used by the game industry. This course includes an introductory overview of image editing and manipulation, sprites, tiles, and tile-based worlds. Course material is reinforced with hands-on assignments and the creation of a portfolio. Students who do not intend to enter the AGGP program should consider enrolling in VRTS 193C.

Prerequisites

Students are required to pass prerequisite courses with a grade of C or higher. Exceptions apply; please consult your department chair.

Working knowledge of current desktop operating systems